We’ve published a temporary preview of our internal item telemetry dashboard:
This page shows the kind of data we (as administrators) can see and use when balancing the server.
To be very clear:
This level of detail will NOT remain public once the server is live.
This preview exists to demonstrate how Mir Vengeance is being built — and why balance decisions are data-driven, not guesswork.
What This Shows
The admin telemetry system allows us to monitor:
• Total items dropped (by time period)
• Pickup rate percentages
• Expired (unlooted) items
• Distribution by map
• Distribution by monster
• Overall circulation efficiency
We can see:
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Which items are ignored
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Which items are farmed heavily
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Which maps are generating excessive volume
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Whether drop rates are healthy or inflated
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How quickly items circulate
Most servers never see this data.
We do.
Why This Matters
Balance decisions won’t be based on:
“That feels too common.”
“That seems rare.”
“Players say X is broken.”
They’ll be based on:
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Actual drop volume
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Actual pickup behaviour
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Actual economic impact
This is the difference between running a server…
and engineering one.
Important
Once the server officially launches:
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Detailed admin telemetry will be removed from public view
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Only high-level economy stats will remain visible
We are showing this now so players understand the depth of systems being built behind the scenes.
Mir Vengeance is being designed with long-term stability in mind.
This is how we protect the economy.
— Mir Vengeance Development Team